A fresh coat of paint applied by a team of developers with more modern design ideals is all it really needs to be great. Despite all that, Zelda 2 is first and foremost a very interesting game unpolished, weird, and daring. Castlevania and its sequel was burned so badly by this effect that it took a decade for anyone to even attempt to shake things up. It's not hard to see why Zelda 2 has so few imitators the obvious black sheep of the series, it remixed the core gameplay of its predecessor so profoundly that it's difficult to even conceptualize it as a sequel. That's right: Phoenotopia: Awakening is a Zelda-2-like, a subgenre so vanishingly small that I can only think of two others ever made (Super Win The Game and Getsu Fuuma Den). And yet, the best game I played last year draws its most salient inspiration from Zelda 2 instead. It's not an outlandish claim to say that Zelda 1 might be the most influential game of all time. Tunic is deeply driven by the same mysterious, unguided, experimental vibe that made Zelda 1 what it was, later adopted by Dark Souls and rebuilt from the ground up in Breath of the Wild. In less-patient circles, there's been a lot of talk about last year's indie darling Tunic, a game that owes an extraordinary amount to the first Zelda game. The old /r/patientgamers Essential Games List Please use flair to display what games you’re currently playing, not a punch line, username, tag, URL, or signature. New, mobile-friendly spoilers can be posted using the following formatting: Want to play online in a dead gaming community? We expect you to know these rules before making a post. Please click here to see our current rules. We no longer maintain our posting rules in Old Reddit. Join our Discord Join our Steam Group Follow us on Twitter Posting Rules Whether it's price, waiting for bugs/issues to be patched, DLC to be released, don't meet the system requirements, or just haven't had the time to keep up with the latest releases. Source: Nintendo.A gaming sub free from the hype and oversaturation of current releases, catering to gamers who wait at least 12 months after release to play a game. Over 60 original songs ranging from mellow piano and orchestra to raging synth/metal rockers and bagpipes!Ī main campaign length estimated at 25 hours of playtime. Fly with rocket boots! Blast with bombs! Play the flute!įight against over 50 different enemy types and 12 boss encounters.Ī world brimming with secrets! Find 33 Energy Gems, 55 Heart Pieces and 111 Moonstones.Īn achievement system, with 33 badges to earn, for players seeking extra challenge and replayability. Over 10 different weapons & tools with which to combat enemies and solve puzzles. Little does she know of the grand adventure before her, the evil lurking in the shadows, and the role she would play in the fight for Earth’s very existence!Ī narrative-driven single player adventure filled with charming characters, vibrant towns, and dangerous dungeons. As the new oldest member of her fragmented community, she must set out to solve this great mystery. Join Gail, a simple villager, who must heed the call for adventure when a great star ship appears in the night sky and abducts all the adults.
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